OVERWATCH 2
Location
Red Hallway
PC Labs
Time
10:00 am
Prize
Steam Gift Card
$10 Per Winning Team Member
All players must be present during the check in time for the tournament.
Failure to appear during the check in will result in a disqualification.
Tournament Rules
All rules below are subject to change
Ruleset
Tournament Teams
A “team” will consist of 5 Players and up to 2 allowable substitutes for a total of 7 players per roster.
If a team has less than 5 players, the match will be continued to be played (ex: 4v5). Otherwise, if the team with less than 5 players does not want to play with less than 5, they will take a forfeit.
Set Length
All sets excluding Finals will be played best-of-3 games (Push, Flashpoint, and Push).
Depending on number of teams, best-of-3 games might be reduced to a best-of-1. (Flashpoint)
Final(s) sets will be played best-of-3 games (Control, Hybrid, and Escort).
Depending on number of teams and time remaining, best-of-3 games might be increased to a best-of-5 (Control, Hybrid, Escort, Push, Control).
A “Game” is defined as: An instance of competition on the designated map that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective or (b) a Team forfeiting.
Stoppage of Play
During any pause or stoppage, players may not leave the match area unless authorized by the tournament organizer. Team captains should communicate any disconnections or pauses inside the matches’ internal chat and raise their hand up to signal the tournament organizer.
Teams are required to ensure both sides are “Ready” in the chat prior to lifting the pause.
Disconnection
Player Disconnection
If a player disconnects from the match during a game a pause will be allowed. The player will have to reconnect back to the match within 5 minutes or the game will be unpaused and teams will continue to play with the current players found in the lobby.
You may NOT fill the spot of a disconnected player with a different player in the middle of a game. You must wait until after the game to substitute the disconnected player for another player. Rosters are locked for each game once the game begins.
Team Disconnection
If an entire team disconnects from the match during a game a pause will be allow. The team will have to reconnect back to the match within 10 minutes or the game will be counted as a forfeit.
Game Rule(s) & Format:
Games will be played in the standard “Competitive” format found in-game which will limit role selections on each team to one (1) tank, two (2) healers, and two (2) DPS. Roles will be selected in-game at the beginning of each map by each player on the team and cannot be swapped once the round begins. Players may swap roles at any time between games and the beginning of each game.
Patch: All Games will be played on the current patch available on the Live Service.
Mode: Custom Match
Competitive Rules: On
Spectators: Subs cannot sit in the spectator role for the lobby. If they wish to spectate a match, they may sit one row behind their team. They CANNOT leave the room NOR walk between rows of the classroom.
Leaving the room or visiting the other room (opposing team) gives them the potential to spectate the other team, which will be considered cheating if reported that it is being done.
Normal Set Selection:
Push Map: Esperanca
Flashpoint: Suravasa
Finals - Map & Side Selection:
First game: Tournament Organizer will flip a coin, the team captain(s) will call it out.
Winner: Picks the map for the game mode.
Loser: Picks the side (defense or offense).
All games after first game:
The loser of the previous game mode will get to select their map of the following pool:
Push: Colosseo or New Queen Street.
Control: Busan, Nepal, Oasis, or Samoa.
Hybrid: Blizzard World, Eichenwalde, King’s Row, or Midtown.
Escort: Circuit Royal, Dorado, Rialto, or Shambali Monastery.
The winner of the previous game mode will get to select their side.
Draws: If a map ends in a draw neither team will be awarded a “Win” for that map, another will be played in its place (if needed for a team to get to 3 wins in the series)